AI Insights · Timothy · April 2024
Top 5 Hypercasual Games on iOS in Europe Q1 2024
Discover the performance highlights of the top 5 hypercasual games on iOS in Europe during Q1 2024, including download trends, revenue and active user metrics.
In the first quarter of 2024, the top 5 hypercasual games on iOS in Europe demonstrated varying performance trends. Here’s a detailed look at their weekly downloads, revenue, and active user metrics.
Block Blast! from Hungry Studio showed a notable fluctuation in weekly downloads. Starting strong with 527K downloads in the first week of January, the app experienced a dip mid-quarter, reaching a low of 306K in early March, but rebounded slightly to 344K by the end of March. The game also saw a steady increase in weekly active users, peaking at approximately 2M in the final week of March.
QSWatermelon : Monkey Land by Han Song Ey Jo experienced a decline in weekly downloads throughout the quarter. It began with 387K downloads in the first week of January and dropped to 41K by the last week of March. Weekly revenue for the game also showed a downward trend, starting at $568 in the first week and declining to $39 by the end of the quarter. The active user count, however, remained relatively stable, fluctuating around 2.2M to 2.7M.
Water Sort Puzzle: Get Color from Zephyrmobile saw consistent growth in both downloads and active users. Weekly downloads increased from 78K in early January to a peak of 157K in mid-February, before stabilizing around 125K towards the end of March. The game’s weekly revenue peaked at $4.3K in mid-February. Active users showed a steady increase, reaching nearly 388K by the end of March.
Makeup ASMR: Makeover Story by Makeup Games for FUN showed varied performance in downloads and revenue. Weekly downloads peaked at 153K in late January but dropped to 63K by the end of March. Revenue mirrored this trend, peaking at $4.7K in mid-February and dropping to $3.7K by the end of March. However, the number of active users grew steadily, reaching approximately 700K by the end of the quarter.
Going Balls from SUPERSONIC STUDIOS LTD maintained a relatively stable download rate, starting at 123K in early January and ending at 98K in late March. The game’s weekly revenue saw minor fluctuations, peaking at $2.8K in the last week of March. Active user numbers stayed consistent, fluctuating around 500K throughout the quarter.
These insights are derived from Sensor Tower, where you can find more detailed analytics and trends for mobile apps.